The Full-AAR project will continue at least until summer 2025 thanks to the financial support by the NextGenEU instrument.
The next steps:
An interactive AAR story will be created at the partner's location based on their narrative premises, using the technical prototype developed within Full-AAR as the platform
Narrative research will continue in collaboration with the partner, namely a museum
Production processes and final experiences will be analysed to gather knowledge and best-practices for the use of the wider creative community
Work on the custom virtual acoustics engine will continue in co-operation with Aalto University Acoustics Lab
WHS’ own AAR prototype will be developed further in pursuit of finding a 6DoF AAR architecture that offers high enough quality for narrative purposes in a format that is convenient to use and install in challenging spaces such as complex historical buildings
Optimise the current camera-based outside-in tracking system towards reliability
Investigate into a camera-based inside-out tracking system using visual odometry
Develop a user-friendly authoring tool for creating interactive AAR content in a game engine
Improve the useability and durability of the headphone rig with consideration for public use
Test 3D printed, acoustically transparent headphones developed by Alexander Mülleder at the Gratz University of Technology