Table of Contents

Story structures

There are probably no limits on how to structure a narrative AAR experience. It can be a strictly linear roller-coaster ride, a fully adaptive, game-like experience, something between, or something totally different.

In the first demo of the Full-AAR project, we are using the following narrative structure. Inside the structure, we test several types of scenes with different levels of interaction and activation of the user, or 'player' as we call them.

:!: This page is still a work in progress. :!:


Structure of the Full-AAR Demo #1

Main scenes

Optional scenes

Environmental and random sounds